Roletechs are skills available once you pass a certain Echeladder rung. Different roletechs are available to you depending on your class, aspect, or specific classpect combination. New roletechs are still being added to the game, so not all classpects will have roletechs available to them. In 2.0 They have been re-dubbed as "Abilities."
Roletechs for Classes[]
Class | Name | Rung | Effect |
---|---|---|---|
Bard | Chaotic Assault | 397 | The Bard's power modifier fluctuates wildly whenever the Assualt command is used. |
Bard | Capriciousness | 1 | All use of Aspect Patterns is subject to completely wild variation, from obscenely powerful to backfiring. |
Sylph | Lifebringer | 93 | Uses highest aspect modifier (not necessarily healing) to heal your allies. |
Sylph | Hey! Listen! | 135 | Increases quality of buffs used on allies. |
Mage | Aspect Connection | 57 | Provides additional Aspect Vial restoration on resting. |
Knight | Aspect Fighter | 83 | Grants combat bonuses based on how good your aspect is at general offensive or defensive patterns. |
Seer |
Passive Aggress |
7 | The Seer may now benefit from their passive mutiplier whenever they use the Aggress command, even if it is used actively. |
Thief |
Siphon | 37 |
When in strife, your damaging aspect patterns heal you porportionately, your power draining patterns boost you porportionally, and vice versa. |
Prince |
Aspect Obliteration |
93 |
You can manipulate your aspect to wreak destruction on all. As a Prince, you use your Aspect's highest modifier in place of that Aspect's direct damage modifier. |
Witch |
Curse |
130 |
Your damaging and power-reducing aspect patterns have a chance of inflicting an aspect-specific status effect on your enemies when used. |
Roletechs for Aspects[]
Aspect | Name | Rung | Effect |
---|---|---|---|
Mind | Blockhead | 29 | Removes an amount of negative power effects every round |
Breath | Dissipate (retired) | 205 | Gives a random chance to dodge regular attacks by dematerializing around them. This chance increases with rung. |
Breath | Dissipate: Focus
(retired) |
400 | Guarantees that Dissipate will go off for one round, avoiding all regular damage for that round. Costs ??% of the aspect bar. (Possibly depending on Echeladder rung?) |
Life | Life's Bounty | 17 | You receive 85% damage from regular attacks. |
Rage | Battle Fury | 67 | Things hitting you understandably make you very angry, which then lets you hit them harder. There's only so angry you can get, but the higher your rung, the angrier this is. |
Space | Spatial Warp | 239 | Space bends around you, causing your enemies to be struck by just a little bit of their own attacks. |
Time | Temporal Warp | 1 |
All of your cooldowns are reduced to 90% of the normal values. |
Time | Temporal Doppelganger | 31 | A version of you from the very recent future or past or even a doomed timeline appears, strikes your enemies, and vanishes just as quickly. This roletech costs an encounter to activate. |
Time | Make a Killing
(retired) |
55 | Your time travel powers enable you to exploit the Stock Exchange - you can always see the projected change in price for all grists, and you may spend an encounter to buy or sell grist using last update's prices. |
Void | One With Nothing | 1 |
You do not need equipment in order to be dangerous. Your offense and defense have a minimum value according to your level, and their base values will never be below this regardless of the strife commands you choose. |
Doom |
Inevitability | 108 | Your attacks deal bonus damage based on the target's missing health. |
Blood | Blood Bonds | 78 |
Enhances your bonds with your allies. Your unarmed power recieves a multiplier equal to the number of players in the strife. |
Light |
Light's Favour |
30 |
Passively makes you luckier. |
Heart | Strength of Spirit | 87 | THE HEARTY THING (doesn't exist in v2) costs 15% less of your Aspect Vial to use. |
Hope | Hope Endures | 306 | You have a chance to survive fatal attacks with a sliver of health remaining. This chance is equal to the percentage of your Aspect Vial remaining. When this occurs, your Vial is decreased by a flat amount. |
Roletechs for specific Classpects[]
Title | Name | Rung | Effect | |
---|---|---|---|---|
Seer of Light | Seek Fortune’s Path | 137 | Grants a small luck bonus to all allies with computers. | |
Mage of Life | Esauna | 113 | Soothing steam cleanses the target, removing all debuffing effects from them. | |
Heir of Light |
Fortune's Protection | 259 | You gain a passive critical hit chance. In addition, enemies have a random chance of striking you for less damage. | |
Heir of Time |
Broken Record | 327 | Your attacks have a chance of repeating themselves |