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* Code: <span style="color:white;">gWQQKRP0</span> |
* Code: <span style="color:white;">gWQQKRP0</span> |
||
==Alchemized Items== |
==Alchemized Items== |
||
− | :'''Battery Staff (Staff |
+ | :'''Battery Staff (Staff && Battery)''' |
* Strength: 18 |
* Strength: 18 |
||
* Description: It seems to emit an small electrical charge. Surely it could be of use. |
* Description: It seems to emit an small electrical charge. Surely it could be of use. |
Revision as of 20:24, 7 August 2013
Staffkind is a type of Strife Specibus in the Overseer Project. Its weapons are mostly two-handed, with a few exceptions. There are currently 122 weapons available for this specibus.
Codes are whitened out to minimize spoilers.
Base Items
- Staff
- Strength: 6
- Description: It seems to have some sort of hidden power. Then again, given that it appears outwardly to be entirely mundane, this may be wishful thinking.
- Bonuses: None
- Code: YZmP1LaL
- Yardstick
- Strength: 5
- Description: It's a yardstick, to measure the pain.
- Bonuses: None
- Code: IE4nKas2
- Bo Staff
- Strength: 6
- Description: A long cylindric piece of wood with some cloth wrapped around the centre for increased grip and protection from splinters.
- Bonuses: Aggrieve 2; Abuse 1; Accuse 1; Abjure 1; Abstain 1
- Code: D6tmntLP
- Kolhii Stick
- Strength: 8
- Description: The proper item for playing Kolhii.
- Bonuses: None
- Code: g53KL8Gn
- Microphone Stand
- Strength: 3
- Description: You've recently discovered that this stand is just as useful for clubbing imps as it is for holding your sound-recording equipment.
- Bonuses: None
- Code: I8E5ElxZ
- Hockey Stick
- Strength: 6
- Description: A generic wooden hockey stick, designed to be used to clock someone in the head.
- Bonuses: Aggress +4, Accuse -1, Abjure -1
- Code: gWQQKRP0
Alchemized Items
- Battery Staff (Staff && Battery)
- Strength: 18
- Description: It seems to emit an small electrical charge. Surely it could be of use.
- Bonuses: None
- Code: 0YWP10aL
- Oversized Paintbrush (Staff || Paintbrush)
- Strength: 25
- Description: From the artist who prefers to paint the world from a distance - literally and figuratively.
- Bonuses: Unknown
- Code: tZuVTVqN
- Strength: 43
- Kitty's Revenge (recipe unknown)
- Description: It at the alchemiter simply stuck the Kitty's Bane inside the telescope. The light refracting from the telescope's lens DOES make a pretty sweet laser beam, though. Pew, Pew!
- Bonuses: Aggrieve +9
- Code:
- Hell's Janitor (recipe unknown)
- Strength: 25
- Description: No wonder the place is always so messy. You can hardly sweep with something that's on fire.
- Bonuses: Aggrieve +5, Aggress +5, Assail -5, Assault +5, Abuse +5, Accuse -5, Abjure -5, Abstain -5
- Code: 501W0Wa0
- Bow Staff (Archer's Bow && Bo Staff)
- Strength: 22
- Description: A combination Bo Staff and Bow. It looks a bit odd. It is designed for more defensive fighting than some other weapons. It has a relatively long reach.
- Bonuses: Aggrieve +3, Assault -5, Abuse +2, Accuse +2, Abjure +2, Abstain +2
- Code: D20WmNG1
- Flame Staff (Lighter || Staff)
- Strength: 40
- Description: This staff is on fire. Literally. Try not to get burnt.
- Bonuses: Assault +5, Accuse -5, Abjure -7, Abstain -9
- Code: !Zvx1rlL
- Fabled Fightingstick (Book of Mythology ?? Staff)
- Strength: 95
- Description: With every great wizard or warlock comes a kickass magical rod. And a less than flattering beard.
- Bonuses: Assail +5, Assault +9, Abjure +5, Abstain +9
- Code: cZr!LLbt
- Dungeonmaster's Staff (Recipe unknown)
- Strength: 11
- Description: The dungeonmaster's staff is a weapon as old as roleplaying itself, and is intended to create the ultimate escape. Mostly what it really does is make you look slightly sadistic and look like you are the one in charge at role-playing sessions
- Bonuses: None
- Code: ohyvxztT
- Staff of Blue Lightning (Recipe unknown)
- Strength: 30
- Description: This staff is Blue. And it shoots lightning. Did I mention blue?
- Bonuses: None
- Code: 000G0001