The Overseer Wiki
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There are a variety of monsters in The Overseer project. Among these, in order from weakest to srongest are
 
*Imps. ''"A small, vaguely threatening enemy."''
 
*Ogres. ''"A large, bulky biped with giant tusks and a perpetually angry expression."''
 
*Basilisks. ''"A giant lizard that seems to be constantly grinning and sticking it's tongue out at you. Fortunately it is not capable of turning you to stone."''
 
*Liches. ''"This thing appears to be some sort of undead spirit. So why is it made of grist?"''
 
*Giclopi. ''"Several times as big again as an ogre, the Giclops possesses one eye and a row of spikes along the back of an oversized, slightly oddly-shaped head."''
 
*Titachnids. ''"A giant bug-like enemy, the Titachnid oddly enough still only possesses two eyes. Not that this makes it any less of a threat."''
 
*Acherons. ''"The strongest of the "basic" enemies, the Acheron is an enormous opponent with a skull-like head, four eyes, arms several times thicker than tree trunks, and viciously pointed teeth."''
 
*Oblins.'' "A large, humanoid monster with a horn and two almost tusk-like bottom teeth."''
 
 
 
Dungeon bosses:
 
*Krakens.'' "Before you stands -er, swims a giant, vicious sea monster. Luckily it looks like it can't exit the water. Unluckily the water seems to take up the entire room!" ''Found on gate 1.
 
*Hekatonchires.'' "A gigantic monster with four musclebound arms, three glowing eyes, two spikes on elbows, and a mouth full of razor-sharp teeth."'' Found on gate 2.
 
*Lich Queens. ''"An immense Lich with an elegant, crown-like head, two black wings, and a large round stone embedded in it's chest. Probably a phylactery, you think to yourself."'' Gate 3.
 
 
==Power Levels==
 
[[File:Tumblr_ltmalg3UBE1qkafxs-1-.png|thumb|106px|Canon Acheron appearance. Has prototyping from Harlequin Doll.]]
 
 
The base power levels for monsters is as follows:
 
*Imps: 1
 
*Ogres: 30
 
*Basiliks: 150
 
*Liches: 450
 
*Oblin: 575
 
*Giclopses: 700
 
*Titachnid: 1000
 
*Acherons: 2000
 
Dungeon bosses:
 
*Krakens: 1200
 
*Hekatonchires: 9001
 
*Lich Queen: 16666
 
This number will be multiplied by the power of the grist the monster is made from (maximum 9), and added to the power of the prototypings the monster takes after ("It has appearance aspects from:..."). The number of prototypings a monster has is random, usually between 2 and 6.
 
 
No matter how strong a single monster is, it will not be able to take off more than 33% of your health in one hit. However, this damage threshhold applies to ''each individual underling'', so you can lose more than 33% health per round when strifing multiple enemies far more powerful than you. There's no damage threshhold that applies to the player, allowing you to one hit kill enemies if you're strong enough to do so.
 
 
==Grist Dropped==
 
 
The stronger the enemy, the more grist achieved. In addition, the stronger said enemy is on the race tier (not the type (Shale, Gold, etc.) tier), the higher the chance of obtaining upper levels of grist. 
 
 
I.e.:For Calcite:  A Chalk Ogre drops chalk and CAN drop marble, and even a little cobalt!
 

Revision as of 06:05, 5 May 2013