A player's health vial represents the their physical condition. When it hits zero they are forced to abscond from battle.
Whenever you climb a rung on your echeladder your max health or "gel viscosity" increases by exponentially.
- Players can regain health by defeating enemies and picking up health gel.
- A character's waking self can recover health by wasting time or fighting foes as their dream self, and their dream self will recover as they waste time or fight foes as their waking self.
- Players can gain health (and other effects) by consuming consumable items such as jelly donuts or bottles of water.
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