Fraymotifs are a class of abilities originally from Homestuck. Currently only the first, second, and third tiers of fraymotifs are implemented and available for use in the project. Before being used, a fraymotif must be purchased and they are generally very expensive. Available fraymotifs are determined by a player's chosen Aspect, with each aspect getting three "solo" fraymotifs and a "combo" motif for each aspect (including a combo option with itself!).
Combos can only be made when the fraymotif user is being assisted by an ally with the correct aspect.
Example: You have the Breath Aspect and have the fraymotif for Breath&Breath. To use it, you have to be assisted by a Breath player.
List of Fraymotifs
Breath
- Feathercadence - Solo Fraymotif I - Halves the power of all enemies.
- Pneumatic Progression - Solo fraymotif II - Inflicts high damage on all enemies
- Breathless Battaglia - Solo Fraymotif III - Drains power for four turns, then uses the drained power to attack on the fifth turn, then repeats this
- Altissimocumulus - Breath&Breath - Not Implemented
- Unnamed Fraymotif - Breath&Heart - Not Implemented
- Unnamed Fraymotif - Breath&Life - Not Implemented
- Unnamed Fraymotif - Breath&Hope - Not Implemented
- Myxolidian Maelstrom - Breath&Light - Not Implemented
- Telekinetic Wake - Breath&Mind - Not Implemented
- Unnamed Fraymotif - Breath&Blood - Not Implemented
- Unnamed Fraymotif - Breath&Doom - Not Implemented
- Screaming Gale - Breath&Rage - Not Implemented
- Notus' Nocturne - Breath&Void - Not Implemented
- Fantasia's Inhale - Breath&Space - Not Implemented
- Ivories In The Fire - Breath&Time - Not Implemented
Heart
- Soul Rhythm - Solo fraymotif I - Provides a power boost of 1500.
- Cardiac Cadenza - Solo fraymotif II - Combines power with enemies' power and strikes with result.
- Lover's Lullaby- Solo fraymotif III - Aspect vial regen that ramps up over time
- Unnamed Fraymotif - Heart&Breath- Not Implemented
- Unnamed Fraymotif - Heart&Heart - Not Implemented
- Unnamed Fraymotif - Heart&Life - Not Implemented
- Unnamed Fraymotif - Heart&Hope - Not Implemented
- Unnamed Fraymotif - Heart&Light - Not Implemented
- Siren's Duet - Heart&Mind - Not Implemented
- Stop the Beat - Heart&Blood - Not Implemented
- Unnamed Fraymotif - Heart&Doom - Not Implemented
- Unnamed Fraymotif - Heart&Rage - Not Implemented
- Rare Cosmic Event Of A Vascular Organ - Heart&Space - Not Implemented
- Skip A Beat - Heart&Time - Not Implemented
Life
- Gaea's Anthem - Solo Fraymotif I - Completely heals the user.
- Hesperides' Reprise - Solo Fraymotif II - Gives invulnerability for seven turns.
- Persephone's Aria - Solo Fraymotif III - Heals the user every turn, and also provides a damage boost (?)
- Unnamed Fraymotif - Life&Breath - Unknown effect
- Unnamed Fraymotif - Life&Heart - Not Implemented
- Fortitudissimo - Life&Life - Not Implemented
- Immortal Serenade - Life&Hope - Not Implemented
- Unnamed Fraymotif - Life&Light - Not Implemented
- Unnamed Fraymotif - Life&Mind - Not Implemented
- Unnamed Fraymotif - Life&Blood - Not Implemented
- Unnamed Fraymotif - Life&Doom - Not Implemented
- Unnamed Fraymotif - Life&Rage - Not Implemented
- Unnamed Fraymotif - Life&Void - Not Implemented
- Unnamed Fraymotif - Life&Space - Not Implemented
- Unnamed Fraymotif - Life&Time - Not Implemented
Hope
- Unnamed Fraymotif - Solo Fraymotif I - Provides a power boost that increases the healthier and stronger you are.
- Unnamed Fraymotif - Solo Fraymotif II - Lowers the highest powered enemy's power to zero.
- Reverie Refraine - Solo Fraymotif III - Effect ramps up every turn it is active. When you get KO'd, you come back with more health and power based on the duration it has ramped up.
- Unnamed Fraymotif - Hope&Breath - Not Implemented
- Unnamed Fraymotif - Hope&Heart - Not Implemented
- Immortal Serenade - Hope&Life - Not Implemented
- Unnamed Fraymotif - Hope&Hope - Not Implemented
- Unnamed Fraymotif - Hope&Light - Not Implemented
- Sepulchritune - Hope&Mind - Not Implemented
- Unnamed Fraymotif - Hope&Blood - Not Implemented
- The Final Act - Hope&Doom - Not Implemented
- Phoenixsong - Hope&Rage - Not Implemented
- Unnamed Fraymotif - Hope&Void - Not Implemented
- Unnamed Fraymotif - Hope&Space - Not Implemented
- Unnamed Fraymotif - Hope&Time - Not Implemented
Light
- Unnamed Fraymotif - Solo fraymotif I - Maxxes out Luck for the current battle.
- Kaleido Kickstarter - Solo Fraymotif II - Applies one of 8 different effects on each enemy: Small Damage, Medium Damage, High Damage, Poison, Stone, Berserk, Pinata, or Roll Twice (for that enemy).
- O Fortuna - Solo Fraymotif III - Enables Critical hits, which deal double dmg BEFORE the enemy gets a chance to reduce it
- Myxolidian Maelstrom - Light&Breath - Not Implemented
- Unnamed Fraymotif - Light&Heart - Not Implemented
- Unnamed Fraymotif - Light&Life - Not Implemented
- Unnamed Fraymotif - Light&Hope - Not Implemented
- Unnamed Fraymotif - Light&Light - Not Implemented
- Unnamed Fraymotif - Light&Mind - Not Implemented
- Unnamed Fraymotif - Light&Blood - Not Implemented
- Kugelblitz Cacophony - Light&Doom - Not Implemented
- Unnamed Fraymotif - Light&Rage - Not Implemented
- Ebony and Ivory - Light&Void - Not Implemented
- Unnamed Fraymotif - Light&Space - Not Implemented
- Unnamed Fraymotif - Light&Time - Not Implemented
Mind
- Mental Dischord - Solo fraymotif I - Inflicts damage to all enemies and lowers their power.
- Cognitive Consonance - Solo Fraymotif II - Invulnerability for three turns and a power boost of 1800 lasting the rest of the fight
- Unnamed Fraymotif - Solo Fraymotif III - Increments power boosts by 1000 every round, no limit to how long it will increment.
- Telekinetic Wake - Mind&Breath - Not Implemented
- Siren's Duet - Mind&Heart - Not Implemented
- Unnamed Fraymotif - Mind&Life - Not Implemented
- Sepulchritune - Mind&Hope - Not Implemented
- Unnamed Fraymotif - Mind&Light - Not Implemented
- Binaural Beatdown - Mind&Mind - Not Implemented
- Unnamed Fraymotif - Mind&Blood - Not Implemented
- Unnamed Fraymotif - Mind&Doom - Not Implemented
- Unnamed Fraymotif - Mind&Rage - Not Implemented
- Unnamed Fraymotif - Mind&Void - Not Implemented
- Unnamed Fraymotif - Mind&Space - Not Implemented
- Unnamed Fraymotif - Mind&Time - Not Implemented
Blood
- Paint the Town Red - Solo Fraymotif I - Inflicts damage on all enemies, providing a power boost based on the damage dealt.
- Sanguine Dirge - Solo Fraymotif II - Reduces the power of all enemies.
- Crimson Lied - Solo Fraymotif III - Damages all enemies every round, grants a power boost proportional to the damage dealt every round.
- Unnamed Fraymotif - Blood&Breath - Not Implemented
- Stop the Beat - Blood&Heart - Not Implemented
- Unnamed Fraymotif - Blood&Life - Not Implemented
- Unnamed Fraymotif - Blood&Hope - Not Implemented
- Unnamed Fraymotif - Blood&Light - Not Implemented
- Unnamed Fraymotif - Blood&Mind - Not Implemented
- Unnamed Fraymotif - Blood&Blood - Not Implemented
- Perish Song - Blood&Doom - Not Implemented
- Unnamed Fraymotif - Blood&Rage - Not Implemented
- Unnamed Fraymotif - Blood&Void - Not Implemented
- Unnamed Fraymotif - Blood&Space - Not Implemented
- Unnamed Fraymotif - Blood&Time - Not Implemented
Doom
- Mortal Sonata - Solo fraymotif I - Halves the current health of all enemies.
- The Note Desolation Plays - Solo Fraymotif II - Brings the highest powered enemy's health down to 1%
- 2012 Overture - Solo Fraymotif III - Toxic(yes, the one from pokemon) on all enemies. They take 1/16 of their max health the first round, 2/16 the second, and so on.
- Unnamed Fraymotif - Doom&Breath - Not Implemented
- Unnamed Fraymotif - Doom&Heart - Not Implemented
- Unnamed Fraymotif - Doom&Life - Not Implemented
- The Final Act - Doom&Hope - Not Implemented
- Kugelblitz Cacophony - Doom&Light - Not Implemented
- Unnamed Fraymotif - Doom&Mind - Not Implemented
- Perish Song - Doom&Blood - Not Implemented
- Death Waltz - Doom&Doom - Not Implemented
- Unnamed Fraymotif - Doom&Rage - Not Implemented
- Unnamed Fraymotif - Doom&Void - Not Implemented
- Unnamed Fraymotif - Doom&Space - Not Implemented
- Entropic Rondo - Doom&Time - Not Implemented
Rage
- Allaggressimo - Solo fraymotif I - Grants a power boost based on the player's missing health.
- Furioso - Solo Fraymotif II - Enemies go nuts and attack each other.
- Unnamed Fraymotif - Solo Fraymotif III - 12k offense boost that diminishes to zero over 10 turns.
- Screaming Gale - Rage&Breath - Not Implemented
- Unnamed Fraymotif - Rage&Heart - Not Implemented
- Unnamed Fraymotif - Rage&Life - Not Implemented
- Phoenixsong - Rage&Hope - Not Implemented
- Unnamed Fraymotif - Rage&Light - Not Implemented
- Unnamed Fraymotif - Rage&Mind - Not Implemented
- Unnamed Fraymotif - Rage&Blood - Not Implemented
- Unnamed Fraymotif - Rage&Doom - Not Implemented
- Murder Mode Mantra - Rage&Rage - Not Implemented
- Song of Ice and Fire - Rage&Void - Not Implemented
- Baroque Hole - Rage&Space - Not Implemented
- Unnamed Fraymotif - Rage&Time - Not Implemented
Void
- Missing Notes - Solo fraymotif I - Randomizes each enemy's power and current health between the current value and 1.
- Grand Pause - Solo Fraymotif II - 3 rounds of invulnerability + 5000 power boost to attacks.
- Noumenon Reverberation - Solo Fraymotif III - "Blocks enemy abilities."
- Notus' Nocturne - Void&Breath - Not Implemented
- Unnamed Fraymotif - Void&Heart - Not Implemented
- Unnamed Fraymotif - Void&Life - Not Implemented
- Unnamed Fraymotif - Void&Hope - Not Implemented
- Ebony and Ivory - Void&Light - Not Implemented
- Unnamed Fraymotif - Void&Mind - Not Implemented
- Unnamed Fraymotif - Void&Blood - Not Implemented
- Unnamed Fraymotif - Void&Doom - Not Implemented
- Song of Ice and Fire - Void&Rage - Not Implemented
- Silence - Void&Void - Not Implemented
- Unnamed Fraymotif - Void&Space - Not Implemented
- Unnamed Fraymotif - Void&Time - Not Implemented
Space
- Spatial Shredding Solo - Solo fraymotif I - Inflicts massive damage (50000 damage) on the enemy in combat with the highest power.
- Starry Sonata - Solo Fraymotif II - Grants power bonus of 20000 for two turns, and 19800 for one turn; grants higher defense for one turn. Not stackable.
- Song of Silly Summoning - Solo Fraymotif III - Summons a random 9999-strength weapon and deals damage to all enemies based on that weapon's offensive bonuses.
- Fantasia's Inhale - Space&Breath - Not Implemented
- Rare Solar Event of the Vascular Organ - Space&Heart - Not Implemented
- Unnamed Fraymotif - Space&Life - Not Implemented
- Unnamed Fraymotif - Space&Hope - Not Implemented
- Unnamed Fraymotif - Space&Light - Not Implemented
- Unnamed Fraymotif - Space&Mind - Not Implemented
- Unnamed Fraymotif - Space&Blood - Not Implemented
- Unnamed Fraymotif - Space&Doom - Not Implemented
- Baroque Hole - Space&Rage - Not Implemented.
- Unnamed Fraymotif - Space&Void - Not Implemented
- Unnamed Fraymotif - Space&Space - Not Implemented
- Adagio Redshift - Space&Time - Not Implemented
Time
- Double Tap - Solo fraymotif I - Inflicts damage on all enemies equal to your current power (excluding your sprite's power and any assistance in other words, your rung level plus your weapon(s) power)
- Unnamed Fraymotif - Solo Fraymotif II - Provides invulnerability for seven turns.
- Eternal Sonata - Solo Fraymotif III - Increments all temporary boosts (power, offense, and defense) by 50 per round and prevents temp boosts from expiring.
- Ivories in the Fire - Time&Breath - Not Implemented
- Skip a Beat - Time&Heart - Not Implemented
- Unnamed Fraymotif - Time&Life - Not Implemented
- Unnamed Fraymotif - Time&Hope - Not Implemented
- Unnamed Fraymotif - Time&Light - Not Implemented
- Unnamed Fraymotif - Time&Mind - Not Implemented
- Unnamed Fraymotif - Time&Blood - Not Implemented
- Entropic Rondo - Time&Doom - Not Implemented
- Unnamed Fraymotif - Time&Rage - Not Implemented
- Unnamed Fraymotif - Time&Void - Not Implemented
- Adagio Redshift - Time&Space - Not Implemented
- Wibbly-Wobbly Tango - Time&Time - Not Implemented