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===Doom===
 
===Doom===
*Mortal Sonata - Solo fraymotif I - Halves the current health of all enemies.
+
*Mortal Sonata - Solo Fraymotif I - Halves the current health of all enemies.
 
*The Note Desolation Plays - Solo Fraymotif II - Brings the highest powered enemy's health down to 1%
 
*The Note Desolation Plays - Solo Fraymotif II - Brings the highest powered enemy's health down to 1%
*2012 Overture - Solo Fraymotif III - Toxic(yes, the one from pokemon) on all enemies. They take 1/16 of their max health the first round, 2/16 the second, and so on.
+
*2012 Overture - Solo Fraymotif III - Badly poisons all enemies. They take 1/16 of their max health the first round, 2/16 the second, and so on.
 
*Unnamed Fraymotif - Doom&Breath - Not Implemented
 
*Unnamed Fraymotif - Doom&Breath - Not Implemented
 
*Unnamed Fraymotif - Doom&Heart - Not Implemented
 
*Unnamed Fraymotif - Doom&Heart - Not Implemented
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*Missing Notes - Solo fraymotif I - Randomizes each enemy's power and current health between the current value and 1.
 
*Missing Notes - Solo fraymotif I - Randomizes each enemy's power and current health between the current value and 1.
 
*Grand Pause - Solo Fraymotif II - 3 rounds of invulnerability + 5000 power boost to attacks.
 
*Grand Pause - Solo Fraymotif II - 3 rounds of invulnerability + 5000 power boost to attacks.
*Noumenon Reverberation - Solo Fraymotif III - "Blocks enemy abilities."
+
*Noumenon Reverberation - Solo Fraymotif III - Blocks enemy abilities.
 
*Notus' Nocturne - Void&Breath - Not Implemented
 
*Notus' Nocturne - Void&Breath - Not Implemented
 
*Unnamed Fraymotif - Void&Heart - Not Implemented
 
*Unnamed Fraymotif - Void&Heart - Not Implemented
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===Space===
 
===Space===
*Spatial Shredding Solo - Solo fraymotif I - Inflicts massive damage (50000 damage) on the enemy in combat with the highest power.
+
*Spatial Shredding Solo - Solo Fraymotif I - Inflicts massive damage (50000 damage) on the enemy in combat with the highest power.
 
*Starry Sonata - Solo Fraymotif II - Grants power bonus of 20000 for two turns, and 19800 for one turn; grants higher defense for one turn. Not stackable.
 
*Starry Sonata - Solo Fraymotif II - Grants power bonus of 20000 for two turns, and 19800 for one turn; grants higher defense for one turn. Not stackable.
 
*Song of Silly Summoning - Solo Fraymotif III - Summons a random 9999-strength weapon and deals damage to all enemies based on that weapon's offensive bonuses.
 
*Song of Silly Summoning - Solo Fraymotif III - Summons a random 9999-strength weapon and deals damage to all enemies based on that weapon's offensive bonuses.
 
*Fantasia's Inhale - Space&Breath - Not Implemented
 
*Fantasia's Inhale - Space&Breath - Not Implemented
*Rare Solar Event of the Vascular Organ - Space&Heart - Not Implemented
+
*Rare Cosmic Event of the Vascular Organ - Space&Heart - Not Implemented
 
*Unnamed Fraymotif - Space&Life - Not Implemented
 
*Unnamed Fraymotif - Space&Life - Not Implemented
 
*Unnamed Fraymotif - Space&Hope - Not Implemented
 
*Unnamed Fraymotif - Space&Hope - Not Implemented

Revision as of 02:17, April 12, 2016

Fraymotifs are a class of abilities originally from Homestuck. Currently only the first, second, and third tiers of fraymotifs  are implemented and available for use in the project. Before being used, a fraymotif must be purchased and they are generally very expensive. Available fraymotifs are determined by a player's chosen Aspect, with each aspect getting three "solo" fraymotifs and a "combo" motif for each aspect (including a combo option with itself!).

Combos can only be made when the fraymotif user is being assisted by an ally with the correct aspect.

Example: You have the Breath Aspect and have the fraymotif for Breath&Breath. To use it, you have to be assisted by a Breath player.

List of Fraymotifs

Breath

  • Feathercadence - Solo Fraymotif I - Halves the power of all enemies.
  • Pneumatic Progression - Solo fraymotif II - Inflicts high damage on all enemies
  • Breathless Battaglia - Solo Fraymotif III - Drains power for four turns, then uses the drained power to attack on the fifth turn, then repeats this
  • Altissimocumulus - Breath&Breath - Not Implemented
  • Unnamed Fraymotif - Breath&Heart - Not Implemented
  • Unnamed Fraymotif - Breath&Life - Not Implemented
  • Unnamed Fraymotif - Breath&Hope - Not Implemented
  • Myxolidian Maelstrom - Breath&Light - Not Implemented
  • Telekinetic Wake - Breath&Mind - Not Implemented
  • Unnamed Fraymotif - Breath&Blood - Not Implemented
  • Unnamed Fraymotif - Breath&Doom - Not Implemented
  • Screaming Gale - Breath&Rage - Not Implemented
  • Notus' Nocturne - Breath&Void - Not Implemented
  • Fantasia's Inhale - Breath&Space - Not Implemented
  • Ivories In The Fire - Breath&Time - Not Implemented

Heart

  • Soul Rhythm - Solo fraymotif I - Provides a power boost of 1500.
  • Cardiac Cadenza - Solo fraymotif II - Combines power with enemies' power and strikes with result.
  • Lover's Lullaby- Solo fraymotif III - Aspect vial regen that ramps up over time
  • Unnamed Fraymotif - Heart&Breath- Not Implemented
  • Unnamed Fraymotif - Heart&Heart - Not Implemented
  • Unnamed Fraymotif - Heart&Life - Not Implemented
  • Unnamed Fraymotif - Heart&Hope - Not Implemented
  • Unnamed Fraymotif - Heart&Light - Not Implemented
  • Siren's Duet - Heart&Mind - Not Implemented
  • Stop the Beat - Heart&Blood - Not Implemented
  • Unnamed Fraymotif - Heart&Doom - Not Implemented
  • Unnamed Fraymotif - Heart&Rage - Not Implemented
  • Rare Cosmic Event Of A Vascular Organ - Heart&Space - Not Implemented
  • Skip A Beat - Heart&Time - Not Implemented

Life

  • Gaea's Anthem - Solo Fraymotif I - Completely heals the user.
  • Hesperides' Reprise - Solo Fraymotif II - Gives invulnerability for seven turns.
  • Persephone's Aria - Solo Fraymotif III  - Heals the user every turn, and also provides a damage boost (?)
  • Unnamed Fraymotif - Life&Breath - Unknown effect
  • Unnamed Fraymotif - Life&Heart - Not Implemented
  • Fortitudissimo - Life&Life - Not Implemented
  • Immortal Serenade - Life&Hope - Not Implemented
  • Unnamed Fraymotif - Life&Light - Not Implemented
  • Unnamed Fraymotif - Life&Mind - Not Implemented
  • Unnamed Fraymotif - Life&Blood - Not Implemented
  • Unnamed Fraymotif - Life&Doom - Not Implemented
  • Unnamed Fraymotif - Life&Rage - Not Implemented
  • Unnamed Fraymotif - Life&Void - Not Implemented
  • Unnamed Fraymotif - Life&Space - Not Implemented
  • Unnamed Fraymotif - Life&Time - Not Implemented

Hope

  • Unnamed Fraymotif - Solo Fraymotif I - Provides a power boost that increases the healthier and stronger you are.
  • Unnamed Fraymotif - Solo Fraymotif II - Lowers the highest powered enemy's power to zero.
  • Reverie Refraine - Solo Fraymotif III - Effect ramps up every turn it is active. When you get KO'd, you come back with more health and power based on the duration it has ramped up.
  • Unnamed Fraymotif - Hope&Breath - Not Implemented
  • Unnamed Fraymotif - Hope&Heart - Not Implemented
  • Immortal Serenade - Hope&Life - Not Implemented
  • Unnamed Fraymotif - Hope&Hope - Not Implemented
  • Unnamed Fraymotif - Hope&Light - Not Implemented
  • Sepulchritune - Hope&Mind - Not Implemented
  • Unnamed Fraymotif - Hope&Blood - Not Implemented
  • The Final Act - Hope&Doom - Not Implemented
  • Phoenixsong - Hope&Rage - Not Implemented
  • Unnamed Fraymotif - Hope&Void - Not Implemented
  • Unnamed Fraymotif - Hope&Space - Not Implemented
  • Unnamed Fraymotif - Hope&Time - Not Implemented

Light

  • Unnamed Fraymotif - Solo fraymotif I - Maxxes out Luck for the current battle.
  • Kaleido Kickstarter - Solo Fraymotif II - Applies one of 8 different effects on each enemy: Small Damage, Medium Damage, High Damage, Poison, Stone, Berserk, Pinata, or Roll Twice (for that enemy).
  • O Fortuna - Solo Fraymotif III - Enables Critical hits, which deal double dmg BEFORE the enemy gets a chance to reduce it
  • Myxolidian Maelstrom  - Light&Breath - Not Implemented
  • Unnamed Fraymotif - Light&Heart - Not Implemented
  • Unnamed Fraymotif - Light&Life - Not Implemented
  • Unnamed Fraymotif - Light&Hope - Not Implemented
  • Unnamed Fraymotif - Light&Light - Not Implemented
  • Unnamed Fraymotif - Light&Mind - Not Implemented
  • Unnamed Fraymotif - Light&Blood - Not Implemented
  • Kugelblitz Cacophony - Light&Doom - Not Implemented
  • Unnamed Fraymotif - Light&Rage - Not Implemented
  • Ebony and Ivory - Light&Void - Not Implemented
  • Unnamed Fraymotif - Light&Space - Not Implemented
  • Unnamed Fraymotif - Light&Time - Not Implemented

Mind

  • Mental Dischord - Solo fraymotif I - Inflicts damage to all enemies and lowers their power.
  • Cognitive Consonance - Solo Fraymotif II - Invulnerability for three turns and a power boost of 1800 lasting the rest of the fight
  • Unnamed Fraymotif - Solo Fraymotif III - Increments power boosts by 1000 every round, no limit to how long it will increment.
  • Telekinetic Wake - Mind&Breath - Not Implemented
  • Siren's Duet - Mind&Heart - Not Implemented
  • Unnamed Fraymotif - Mind&Life - Not Implemented
  • Sepulchritune - Mind&Hope - Not Implemented
  • Unnamed Fraymotif - Mind&Light - Not Implemented
  • Binaural Beatdown - Mind&Mind - Not Implemented
  • Unnamed Fraymotif - Mind&Blood - Not Implemented
  • Unnamed Fraymotif - Mind&Doom - Not Implemented
  • Unnamed Fraymotif - Mind&Rage - Not Implemented
  • Unnamed Fraymotif - Mind&Void - Not Implemented
  • Unnamed Fraymotif - Mind&Space - Not Implemented
  • Unnamed Fraymotif - Mind&Time - Not Implemented

Blood

  • Paint the Town Red - Solo Fraymotif I - Inflicts damage on all enemies, providing a power boost based on the damage dealt.
  • Sanguine Dirge - Solo Fraymotif II - Reduces the power of all enemies.
  • Crimson Lied - Solo Fraymotif III - Damages all enemies every round, grants a power boost proportional to the damage dealt every round.
  • Unnamed Fraymotif - Blood&Breath - Not Implemented
  • Stop the Beat - Blood&Heart - Not Implemented
  • Unnamed Fraymotif - Blood&Life - Not Implemented
  • Unnamed Fraymotif - Blood&Hope - Not Implemented
  • Unnamed Fraymotif - Blood&Light - Not Implemented
  • Unnamed Fraymotif - Blood&Mind - Not Implemented
  • Unnamed Fraymotif - Blood&Blood - Not Implemented
  • Perish Song - Blood&Doom - Not Implemented
  • Unnamed Fraymotif - Blood&Rage - Not Implemented
  • Unnamed Fraymotif - Blood&Void - Not Implemented
  • Unnamed Fraymotif - Blood&Space - Not Implemented
  • Unnamed Fraymotif - Blood&Time - Not Implemented

Doom

  • Mortal Sonata - Solo Fraymotif I - Halves the current health of all enemies.
  • The Note Desolation Plays - Solo Fraymotif II - Brings the highest powered enemy's health down to 1%
  • 2012 Overture - Solo Fraymotif III - Badly poisons all enemies. They take 1/16 of their max health the first round, 2/16 the second, and so on.
  • Unnamed Fraymotif - Doom&Breath - Not Implemented
  • Unnamed Fraymotif - Doom&Heart - Not Implemented
  • Unnamed Fraymotif - Doom&Life - Not Implemented
  • The Final Act - Doom&Hope - Not Implemented
  • Kugelblitz Cacophony - Doom&Light - Not Implemented
  • Unnamed Fraymotif - Doom&Mind - Not Implemented
  • Perish Song - Doom&Blood - Not Implemented
  • Death Waltz - Doom&Doom - Not Implemented
  • Unnamed Fraymotif - Doom&Rage - Not Implemented
  • Unnamed Fraymotif - Doom&Void - Not Implemented
  • Unnamed Fraymotif - Doom&Space - Not Implemented
  • Entropic Rondo - Doom&Time - Not Implemented

Rage

  • Allaggressimo - Solo fraymotif I - Grants a power boost based on the player's missing health.
  • Furioso - Solo Fraymotif II - Enemies go nuts and attack each other.
  • Unnamed Fraymotif - Solo Fraymotif III - 12k offense boost that diminishes to zero over 10 turns.
  • Screaming Gale - Rage&Breath - Not Implemented
  • Unnamed Fraymotif - Rage&Heart - Not Implemented
  • Unnamed Fraymotif - Rage&Life - Not Implemented
  • Phoenixsong - Rage&Hope - Not Implemented
  • Unnamed Fraymotif - Rage&Light - Not Implemented
  • Unnamed Fraymotif - Rage&Mind - Not Implemented
  • Unnamed Fraymotif - Rage&Blood - Not Implemented
  • Unnamed Fraymotif - Rage&Doom - Not Implemented
  • Murder Mode Mantra - Rage&Rage - Not Implemented
  • Song of Ice and Fire - Rage&Void - Not Implemented
  • Baroque Hole - Rage&Space - Not Implemented
  • Unnamed Fraymotif - Rage&Time - Not Implemented

Void

  • Missing Notes - Solo fraymotif I - Randomizes each enemy's power and current health between the current value and 1.
  • Grand Pause - Solo Fraymotif II - 3 rounds of invulnerability + 5000 power boost to attacks.
  • Noumenon Reverberation - Solo Fraymotif III - Blocks enemy abilities.
  • Notus' Nocturne - Void&Breath - Not Implemented
  • Unnamed Fraymotif - Void&Heart - Not Implemented
  • Unnamed Fraymotif - Void&Life - Not Implemented
  • Unnamed Fraymotif - Void&Hope - Not Implemented
  • Ebony and Ivory - Void&Light - Not Implemented
  • Unnamed Fraymotif - Void&Mind - Not Implemented
  • Unnamed Fraymotif - Void&Blood - Not Implemented
  • Unnamed Fraymotif - Void&Doom - Not Implemented
  • Song of Ice and Fire - Void&Rage - Not Implemented
  • Silence - Void&Void - Not Implemented
  • Unnamed Fraymotif - Void&Space - Not Implemented
  • Unnamed Fraymotif - Void&Time - Not Implemented

Space

  • Spatial Shredding Solo - Solo Fraymotif I - Inflicts massive damage (50000 damage) on the enemy in combat with the highest power.
  • Starry Sonata - Solo Fraymotif II - Grants power bonus of 20000 for two turns, and 19800 for one turn; grants higher defense for one turn. Not stackable.
  • Song of Silly Summoning - Solo Fraymotif III - Summons a random 9999-strength weapon and deals damage to all enemies based on that weapon's offensive bonuses.
  • Fantasia's Inhale - Space&Breath - Not Implemented
  • Rare Cosmic Event of the Vascular Organ - Space&Heart - Not Implemented
  • Unnamed Fraymotif - Space&Life - Not Implemented
  • Unnamed Fraymotif - Space&Hope - Not Implemented
  • Unnamed Fraymotif - Space&Light - Not Implemented
  • Unnamed Fraymotif - Space&Mind - Not Implemented
  • Unnamed Fraymotif - Space&Blood - Not Implemented
  • Unnamed Fraymotif - Space&Doom - Not Implemented
  • Baroque Hole - Space&Rage - Not Implemented.
  • Unnamed Fraymotif - Space&Void - Not Implemented
  • Unnamed Fraymotif - Space&Space - Not Implemented
  • Adagio Redshift - Space&Time - Not Implemented

Time

  • Double Tap - Solo fraymotif I - Inflicts damage on all enemies equal to your current power (excluding your sprite's power and any assistance in other words, your rung level plus your weapon(s) power)
  • Unnamed Fraymotif - Solo Fraymotif II - Provides invulnerability for seven turns.
  • Eternal Sonata - Solo Fraymotif III - Increments all temporary boosts (power, offense, and defense) by 50 per round and prevents temp boosts from expiring.
  • Ivories in the Fire - Time&Breath - Not Implemented
  • Skip a Beat - Time&Heart - Not Implemented
  • Unnamed Fraymotif - Time&Life - Not Implemented
  • Unnamed Fraymotif - Time&Hope - Not Implemented
  • Unnamed Fraymotif - Time&Light - Not Implemented
  • Unnamed Fraymotif - Time&Mind - Not Implemented
  • Unnamed Fraymotif - Time&Blood - Not Implemented
  • Entropic Rondo - Time&Doom - Not Implemented
  • Unnamed Fraymotif - Time&Rage - Not Implemented
  • Unnamed Fraymotif - Time&Void - Not Implemented
  • Adagio Redshift - Time&Space - Not Implemented 
  • Wibbly-Wobbly Tango - Time&Time - Not Implemented 
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