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Fraymotifs are a class of music-themed abilities. Currently only the first and second tiers of fraymotifs are implemented and available for use in the game. Before being used, a fraymotif must be purchased and they are generally very expensive. Available fraymotifs are determined by a player's chosen Aspect, with each aspect getting three "solo" fraymotifs and a "combo" motif for each aspect (including a combo option with itself!). Tier one fraymotifs cost 10,000,000 Boondollars, tier two costs 100,000,000 Boondollars and tier three costs 1,000,000,000 Boondollars.

Combos can only be made when the fraymotif user is being assisted by an ally with the correct aspect.

Example: You have the Breath Aspect and have the fraymotif for Breath&Breath. To use it, you have to be assisted by a Breath player.

Overseer v1 Note: All solo-motifs work, but no combo-motifs work.

List of v1 Fraymotifs[]

List of v2 Fraymotifs[]

Breath[]

  • Feathercadence - Solo Fraymotif I - The Breeze softens blows against the user, doubling their defense. (v1: wind buffets all enemies, cutting all of their power levels in half)
  • Pneumatic Progression - Solo fraymotif II - Empowers the user's blows to knock over and deal bonus damage to any enemy they successfully damage. (v1: Powerful gusts of wind damage all enemies)
  • Breathless Battaglia - Solo Fraymotif III - Not Implemented
  • Altissimocumulus - Breath&Breath - Not Implemented
  • Unnamed Fraymotif - Breath&Heart - Not Implemented
  • Unnamed Fraymotif - Breath&Life - Not Implemented
  • Unnamed Fraymotif - Breath&Hope - Not Implemented
  • Myxolidian Maelstrom - Breath&Light - Not Implemented
  • Telekinetic Wake - Breath&Mind - Not Implemented
  • Unnamed Fraymotif - Breath&Blood - Not Implemented
  • Unnamed Fraymotif - Breath&Doom - Not Implemented
  • Screaming Gale - Breath&Rage - Not Implemented
  • Notus' Nocturne - Breath&Void - Not Implemented
  • Fantasia's Inhale - Breath&Space - Not Implemented
  • Ivories In The Fire - Breath&Time - Not Implemented

Heart[]

  • Soul Rhythm - Solo fraymotif I - Unlocks inner power, providing a large power boost this round with a smaller ongoing one. (v1: gives the user a power boost of 1500 for the whole strife)
  • Cardiac Cadenza - Solo fraymotif II - Each enemy hit by the user suffers bonus damage based on their own power. (v1: enemies don't have to be hit to suffer this damage)
  • Lover's Lullaby- Solo fraymotif III - Not implemented (v1: restores some of your aspect vial every round for the whole strife)
  • Unnamed Fraymotif - Heart&Breath- Not Implemented
  • Unnamed Fraymotif - Heart&Heart - Not Implemented
  • Unnamed Fraymotif - Heart&Life - Not Implemented
  • Unnamed Fraymotif - Heart&Hope - Not Implemented
  • Unnamed Fraymotif - Heart&Light - Not Implemented
  • Siren's Duet - Heart&Mind - Not Implemented
  • Stop the Beat - Heart&Blood - Not Implemented
  • Unnamed Fraymotif - Heart&Doom - Not Implemented
  • Unnamed Fraymotif - Heart&Rage - Not Implemented
  • Rare Cosmic Event Of A Vascular Organ - Heart&Space - Not Implemented
  • Skip A Beat - Heart&Time - Not Implemented

Life[]

  • Gaea's Anthem - Solo Fraymotif I - The user is healed for 100% of their Health Vial this round, while allies are healed for 41.3%.
  • Hesperides' Reprise - Solo Fraymotif II - A massive surge of Life washes over the user and their allies. They are sure to be on full health at the end of the round. (v1: this gives you invulnerability for 7 rounds)
  • Persephone's Aria - Solo Fraymotif III - Not Implemented (v1: restores some of your health vial every round)
  • Unnamed Fraymotif - Life&Breath - Not Implemented
  • Unnamed Fraymotif - Life&Heart - Not Implemented
  • Fortitudissimo - Life&Life - Not Implemented
  • Immortal Serenade - Life&Hope - Not Implemented
  • Unnamed Fraymotif - Life&Light - Not Implemented
  • Unnamed Fraymotif - Life&Mind - Not Implemented
  • Unnamed Fraymotif - Life&Blood - Not Implemented
  • Unnamed Fraymotif - Life&Doom - Not Implemented
  • Unnamed Fraymotif - Life&Rage - Not Implemented
  • Unnamed Fraymotif - Life&Void - Not Implemented
  • Unnamed Fraymotif - Life&Space - Not Implemented
  • Unnamed Fraymotif - Life&Time - Not Implemented

Hope[]

  • Unnamed Fraymotif - Solo Fraymotif I - Multiplies offense and defense by an amount increasing the healthier the user is.
  • Unnamed Fraymotif - Solo Fraymotif II - Not Implemented
  • Reverie Refrain - Solo Fraymotif III - Not Implemented
  • Unnamed Fraymotif - Hope&Breath - Not Implemented
  • Unnamed Fraymotif - Hope&Heart - Not Implemented
  • Immortal Serenade - Hope&Life - Not Implemented
  • Unnamed Fraymotif - Hope&Hope - Not Implemented
  • Unnamed Fraymotif - Hope&Light - Not Implemented
  • Sepulchritune - Hope&Mind - Not Implemented
  • Unnamed Fraymotif - Hope&Blood - Not Implemented
  • The Final Act - Hope&Doom - Not Implemented
  • Phoenixsong - Hope&Rage - Not Implemented
  • Unnamed Fraymotif - Hope&Void - Not Implemented
  • Unnamed Fraymotif - Hope&Space - Not Implemented
  • Unnamed Fraymotif - Hope&Time - Not Implemented

Light[]

  • No Name - Solo fraymotif I - The user gains +100% luck from the start of this strife round to the end of the strife.
  • Kaleido Kickstarter - Solo Fraymotif II - Any attack that connects will deal critical damage.
  • O Fortuna - Solo Fraymotif III - Not Implemented
  • Myxolidian Maelstrom - Light&Breath - Not Implemented
  • Unnamed Fraymotif - Light&Heart - Not Implemented
  • Unnamed Fraymotif - Light&Life - Not Implemented
  • Unnamed Fraymotif - Light&Hope - Not Implemented
  • Unnamed Fraymotif - Light&Light - Not Implemented
  • Unnamed Fraymotif - Light&Mind - Not Implemented
  • Unnamed Fraymotif - Light&Blood - Not Implemented
  • Kugelblitz Cacophony - Light&Doom - Not Implemented
  • Unnamed Fraymotif - Light&Rage - Not Implemented
  • Ebony and Ivory - Light&Void - The void player summons mirrors around the enemy, after that the light player will fire a beam of light at the enemy causing the beam to hit the mirror and multiply each time it hits the mirror, once 10 beams are created, the beams explode.
  • Unnamed Fraymotif - Light&Space - Not Implemented
  • Unnamed Fraymotif - Light&Time - Not Implemented

Mind[]

  • Mental Dischord - Solo fraymotif I - Enemies the user damages will suffer extra flat damage and a power reduction.
  • Cognitive Consonance - Solo Fraymotif II - The user and those under their command will not take combat damage this round, and will find themselves more effective.
  • Unnamed Fraymotif - Solo Fraymotif III - Not Implemented
  • Telekinetic Wake - Mind&Breath - Not Implemented
  • Siren's Duet - Mind&Heart - Not Implemented
  • Unnamed Fraymotif - Mind&Life - Not Implemented
  • Sepulchritune - Mind&Hope - Not Implemented
  • Unnamed Fraymotif - Mind&Light - Not Implemented
  • Binaural Beatdown - Mind&Mind - Not Implemented
  • Unnamed Fraymotif - Mind&Blood - Not Implemented
  • Unnamed Fraymotif - Mind&Doom - Not Implemented
  • Unnamed Fraymotif - Mind&Rage - Not Implemented
  • Unnamed Fraymotif - Mind&Void - Not Implemented
  • Unnamed Fraymotif - Mind&Space - Not Implemented
  • Unnamed Fraymotif - Mind&Time - Not Implemented

Blood[]

  • Paint the Town Red - Solo Fraymotif I - Enemies damaged by the user will suffer extra flat damage and minor bleeding. Enemies so damaged will bolster the morale of all allies, providing a power boost. (v1: Damages each enemy)
  • Sanguine Dirge - Solo Fraymotif II - The user's strikes sever the bonds each enemy shares with their allies, temporarily nullifying their ability to use teamwork and applying a power reduction.
  • Crimson Lied - Solo Fraymotif III - Not Implemented
  • Unnamed Fraymotif - Blood&Breath - Not Implemented
  • Stop the Beat - Blood&Heart - Not Implemented
  • Unnamed Fraymotif - Blood&Life - Not Implemented
  • Unnamed Fraymotif - Blood&Hope - Not Implemented
  • Unnamed Fraymotif - Blood&Light - Not Implemented
  • Unnamed Fraymotif - Blood&Mind - Not Implemented
  • Unnamed Fraymotif - Blood&Blood - Not Implemented
  • Perish Song - Blood&Doom - Not Implemented
  • Unnamed Fraymotif - Blood&Rage - Not Implemented
  • Unnamed Fraymotif - Blood&Void - Not Implemented
  • Unnamed Fraymotif - Blood&Space - Not Implemented
  • Unnamed Fraymotif - Blood&Time - Not Implemented

Doom[]

  • Mortal Sonata - Solo Fraymotif I - The user deals bonus damage against injured opponents.
  • The Note Desolation Plays - Solo Fraymotif II - If the user hits the enemy leader, they are isolated and suffer significant damage and hopelessness.
  • 2012 Overture - Solo Fraymotif III - Not Implemented
  • Unnamed Fraymotif - Doom&Breath - Not Implemented
  • Unnamed Fraymotif - Doom&Heart - Not Implemented
  • Unnamed Fraymotif - Doom&Life - Not Implemented
  • The Final Act - Doom&Hope - Not Implemented
  • Kugelblitz Cacophony - Doom&Light - Not Implemented
  • Unnamed Fraymotif - Doom&Mind - Not Implemented
  • Perish Song - Doom&Blood - Not Implemented
  • Death Waltz - Doom&Doom - Not Implemented
  • Unnamed Fraymotif - Doom&Rage - Not Implemented
  • Unnamed Fraymotif - Doom&Void - Not Implemented
  • Unnamed Fraymotif - Doom&Space - Not Implemented
  • Entropic Rondo - Doom&Time - Not Implemented

Rage[]

  • Allaggressimo - Solo fraymotif I - The user gains an offense multiplier based on their missing health, as well as a residual power boost for a few turns after this one.
  • Furioso - Solo Fraymotif II - Enemies struck by the user will temporarily join a random side in the strife, almost certainly placing them in opposition to all other combatants.
  • Unnamed Fraymotif - Solo Fraymotif III - Not implemented
  • Screaming Gale - Rage&Breath - Not Implemented
  • Unnamed Fraymotif - Rage&Heart - Not Implemented
  • Unnamed Fraymotif - Rage&Life - Not Implemented
  • Phoenixsong - Rage&Hope - Not Implemented
  • Unnamed Fraymotif - Rage&Light - Not Implemented
  • Unnamed Fraymotif - Rage&Mind - Not Implemented
  • Unnamed Fraymotif - Rage&Blood - Not Implemented
  • Unnamed Fraymotif - Rage&Doom - Not Implemented
  • Murder Mode Mantra - Rage&Rage - Not Implemented
  • Song of Ice and Fire - Rage&Void - Not Implemented
  • Baroque Hole - Rage&Space - Not Implemented
  • Unnamed Fraymotif - Rage&Time - Not Implemented

Void[]

  • Missing Notes - Solo fraymotif I - Enemies damaged by the user suffer a series of glitchy effects, suffering power and health randomization. (v1: all enemies automatically suffer random damage and power reductions)
  • Grand Pause - Solo Fraymotif II - Enemies hit by the user become unstuck from reality, gaining a random chance to simply not exist on any given combat round.
  • Noumenon Reverberation - Solo Fraymotif III - Not Implemented
  • Notus' Nocturne - Void&Breath - Not Implemented
  • Unnamed Fraymotif - Void&Heart - Not Implemented
  • Unnamed Fraymotif - Void&Life - Not Implemented
  • Unnamed Fraymotif - Void&Hope - Not Implemented
  • Ebony and Ivory - Void&Light - The void player summons mirrors around the enemy, after that the light player will fire a beam of light at the enemy causing the beam to hit the mirror and multiply each time it hits the mirror, once 10 beams are created, the beams explode.
  • Unnamed Fraymotif - Void&Mind - Not Implemented
  • Unnamed Fraymotif - Void&Blood - Not Implemented
  • Unnamed Fraymotif - Void&Doom - Not Implemented
  • Song of Ice and Fire - Void&Rage - Not Implemented
  • Silence - Void&Void - Not Implemented
  • Unnamed Fraymotif - Void&Space - Not Implemented
  • Unnamed Fraymotif - Void&Time - Not Implemented

Space[]

  • Spatial Shredding Solo - Solo Fraymotif I - The user's next attack gains a spatial warping property. If the user hits the enemy leader, they will suffer massive damage! (v1: Bends space to automatically deal damage to the 5th enemy in a strife, if there are any)
  • Starry Sonata - Solo Fraymotif II - This terminology can be quite literal sometimes. The user borrows the unfathomable heat of a star, setting struck foes ablaze and dealing bonus damage. (v1: the user gains a power boost of 15000 for 1 round)
  • Song of Silly Summoning - Solo Fraymotif III - Not Implemented (v1: Summons a random item which damages every enemy. This occurs every round of the strife. This item doesn't seem to have to be in the item list.)
  • Fantasia's Inhale - Space&Breath - Not Implemented
  • Rare Cosmic Event of the Vascular Organ - Space&Heart - Not Implemented
  • Unnamed Fraymotif - Space&Life - Not Implemented
  • Unnamed Fraymotif - Space&Hope - Not Implemented
  • Unnamed Fraymotif - Space&Light - Not Implemented
  • Unnamed Fraymotif - Space&Mind - Not Implemented
  • Unnamed Fraymotif - Space&Blood - Not Implemented
  • Unnamed Fraymotif - Space&Doom - Not Implemented
  • Baroque Hole - Space&Rage - Not Implemented.
  • Unnamed Fraymotif - Space&Void - Not Implemented
  • Unnamed Fraymotif - Space&Space - Not Implemented
  • Adagio Redshift - Space&Time - Not Implemented

Time[]

  • Double Double Tap - Solo fraymotif I - The user makes four attacks against every enemy this round. (v1: the user strikes all enemies and turns back time to strike them again. This damages all enemies)
  • Time Stop - Solo Fraymotif II - Freezes the strife in time for a round. All strifers but the user will fail to attack OR defend.
  • Eternal Sonata - Solo Fraymotif III - Not Implemented
  • Ivories in the Fire - Time&Breath - Not Implemented
  • Skip a Beat - Time&Heart - Not Implemented
  • Unnamed Fraymotif - Time&Life - Not Implemented
  • Unnamed Fraymotif - Time&Hope - Not Implemented
  • Unnamed Fraymotif - Time&Light - Not Implemented
  • Unnamed Fraymotif - Time&Mind - Not Implemented
  • Unnamed Fraymotif - Time&Blood - Not Implemented
  • Entropic Rondo - Time&Doom - Not Implemented
  • Unnamed Fraymotif - Time&Rage - Not Implemented
  • Unnamed Fraymotif - Time&Void - Not Implemented
  • Adagio Redshift - Time&Space - Not Implemented
  • Wibbly-Wobbly Tango - Time&Time - Not Implemented
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