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The echeladder is a level system used in the game. Players move up one rung for every strife that they win. The current maximum height is 612. Players can name their echeladder rungs, similar to how they are named in the webcomic. 
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The '''Echeladder''' is a level system used in the game. Players currently move up one rung for every strife that they win. The current maximum height is 612.
   
 
==Leveling up==
 
==Leveling up==
   
A few things happen with every level gained. 
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A few things happen with every level gained.
*Your gel viscosity increases by +15. This is effectively your maximum health. Your health vial will only ever show the percentage of your health that you have left, not your actual gel viscosity or health number.
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*Your gel viscosity increases. This is effectively your maximum health. You do not, however, gain more current health, which means your percentage will go down despite your total capacity going up.
 
*You gain more total [[Aspect|aspect vial]] . You do not, however, gain more current aspect amount, which means your percentage will go down despite your total capacity going up.
*Your offensive power increases by 1. 
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*Your base offensive power increases by 1.
*You gain more total [[aspect vial]] . You do not, however, gain more current aspect amount, which means your percentage will go down despite your total capacity going up. 
 
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*You unlock a small fraction of your weapons' full Power Level. This means a high Echeladder player will do more damage with the same weapon than a low Echeladder player.
*You gain more maximum [[Fraymotifs|fraymotif ]] uses. You gain one more use per 100 levels, so a 612 level player will have 6 uses a day.
 

Latest revision as of 04:53, 4 July 2016

The Echeladder is a level system used in the game. Players currently move up one rung for every strife that they win. The current maximum height is 612.

Leveling up[]

A few things happen with every level gained.

  • Your gel viscosity increases. This is effectively your maximum health. You do not, however, gain more current health, which means your percentage will go down despite your total capacity going up.
  • You gain more total aspect vial . You do not, however, gain more current aspect amount, which means your percentage will go down despite your total capacity going up.
  • Your base offensive power increases by 1.
  • You unlock a small fraction of your weapons' full Power Level. This means a high Echeladder player will do more damage with the same weapon than a low Echeladder player.