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Denizens are immensely powerful NPCs found in a session. Each is said to guard an immense Grist hoard, to be released upon their defeat and used for the Ultimate Alchemy, although their true purpose appears to be to offering players The Choice, which seems to vary from player to player.

In the Overseer Project, they are very powerful monsters with a power level around 200000 that can nullify your fraymotif effects. To fight them, you supposedly need to build to the 7th gate first. The Denizens are unimplemented at the moment.

Types of Denizen

So far there are twelve different available types of Denizen, one for each aspect. The known Denizens are:

  • Hephaestus: The denizen of Time and Lord of the Forge (but luckily not of Time or you'd be even more screwed), Hephaestus is a massive humanoid wielding an equally massive hammer. Unfortunately, you're making a pretty tempting target for his constant, simmering anger right now.
  • Echidna: The denizen of Space, Echidna appears as a mostly human upper half (save for a set of quills running down the back of her skull and her spine), with two blue snake-like appendages for a lower half. She seems reluctant to fight you...
  • Cetus: The Denizen of Light, Cetus is an immense...flying...purple fish monster? Okay, you give up. It's a something, and it's trying to kill you, and that's all you really care about anyway.
  • Typheus: The Denizen of Breath, Typheus is a massive, almost serpentine opponent with a green body, white head, razor sharp teeth, and command of both the Breeze and fire for some reason.
  • Sophia: The Denizen of Heart, Sophia is a slender, gentle-looking yet immense humanoid. She is of lower power than the other Denizens, but don't expect that to last long.
  • Hemera: The Denizen of Life, Hemera is a relatively large humanoid wearing a radiant golden scarf. You can feel the essence of all things living as she approaches you.
  • Nyx: The denizen of Void, Nyx appears human in form, wearing what can loosely be described as a scarf made of...nothing? Her very presence feels wrong somehow, like reality was not built to support her.
  • Abraxas: The Denizen of Hope, Abraxas appears as an enormous green snake with the head of a rooster. Or an enormous green rooster with the body of a snake, you guess.
  • Lyssa: Denizen of Rage, Lyssa's form is that of a blood-red serpent with a human face. Guess which emotion features prominently on it.
  • Moros: Denizen of Doom, Moros's form is hard to discern. He is shadowy and seems to be everywhere at once, like the omnipresent touch of Fate.
  • Armok: The denizen of Blood, Armok is a towering, yet dwarf-like humanoid shape who wields many and varied weapons. His multiple, brutal strikes allow him to inflict far more damage than is ordinarily possible. Probably because so many of his arms are okay.
  • Metis: : The denizen of Mind, Metis appears as a titanic humanoid in sparse white garb. Despite her massive bearing, she appears to favour a more considered approach to combat. (Has a power boost, a temporary power debuff, and a single-turn invulnerability (obviously that doesn’t activate every turn :p))
  • Yaldabaoth: (Not implemented yet)
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