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== Base Weapons == |
== Base Weapons == |
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+ | |||
+ | === Conductor's Baton === |
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+ | * Code: eQalgVk4 |
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+ | * Description: A conductor's baton, for directing orchestras. Surprisingly sharp. |
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+ | * Abstratus: batonkind |
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+ | |||
+ | * Base Power: 4 |
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+ | ** -4 assault |
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+ | ** -2 abjure |
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+ | ** -4 abstain |
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+ | |||
+ | * Cost: 4 Build |
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== Alchemized Weapons == |
== Alchemized Weapons == |
Revision as of 20:06, 13 December 2016
Batonkind is one of the strife specibi available for use in the Overseer Project.
Base Weapons
Conductor's Baton
- Code: eQalgVk4
- Description: A conductor's baton, for directing orchestras. Surprisingly sharp.
- Abstratus: batonkind
- Base Power: 4
- -4 assault
- -2 abjure
- -4 abstain
- Cost: 4 Build
Alchemized Weapons
Aperture Science Portal-Conducting Device
- Code: !wa!gVkN
- Description: Have you ever been strained to carry both an Aperture Science Hand-held Portal Device and a baton whenever conducting your favorite orchestra? Of course you have, and so we have created the Aperture Science Portal-Conducting Device! With it, you can create portals without missing a beat of the Turret Anthem.
- Type/abstratus: batonkind
- Size: average (20)
- Base power: 20
Shadow Truncheon
- Code: W04d08C4
- Description: No pep squad, or nosy detectives, can beat you as you swing around the power of the shadows themselves.
- Type/abstratus: batonkind
- Base power: 44
- Cost: 260 Build, 240 Tar