Axekind One of the strife specibi available in the Overseer Project. There are currently 118 weapons available.

Base Items


Abstratus: axekind

Code: pWAl3mwS

Cost: 4 Build Grist

Strength: 7

Description: Made for chopping wood for use in furnaces. No, not THAT kind of wood. Although it certainly could be used for that...

Woodcutting Axe

Abstratus: axekind

Code: 2MlwP0A?

Cost: 6 Build Grist

Strength: 4

Description: A very small and simple hand-axe, designed for use in a wilderness survival situation. Doubles as a fairly respectable weapon.

Alchemized Items

Aperture Science Handheld Hewing Device

Abstratus: axekind

Code: JW0D0GAG

Cost: 12 Copper, 12 Cobalt

Strength: 16

Assail bonus: 6 

Description: The intra-dimensional slices of this hyper-technical axe can carve portals into nearly any surface, including imp carapace. Whatever you do, though, don't touch the ball of energy on the end. Trust me on this one.

Dragon Axe

Abstratus: axekind

Code: RUIwPOE!

Cost: 10 Blood, 15 Garnet

Strength: 21

Description: The natural power and strength of the Dragons is now in your hands, their energy channels through the axe you now hold! ...Okay maybe that was a little overdramatic, but its still a pretty good axe.

Chain Axe

Abstratus: chainsawkind, axekind

Code: 2G48H0A

Cost: 400 Blood, 400 Tar

Strength: 76
Agress bonus: 2
Assail bonus: 4

Assault bonus:  6

Accuse penalty: -1
Abjure penalty: -3
Abstain penalty: -5

Description: Good at cutting through bone, EXCEPTIONAL at cutting through wood!

Shell Shock

Abstratus: shotgunkind, axekind

Code: 2G48H0A

Cost: 400 Blood, 400 Tar

Strength: 125

Assault bonus:  15

Abuse penalty: -1
Accuse penalty: - 10
Abjure penalty: -20
Abstain penalty: -30

Description: With the head of an axe and the body of a shot gun you can really wade through a sea of your enemies with ease! You're definitely not over compensating with this weapon!

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