Axekind One of the strife specibi available in the Overseer Project. There are currently 118 weapons available.
Cost: 4 Build Grist
Description: Made for chopping wood for use in furnaces. No, not THAT kind of wood. Although it certainly could be used for that...
Cost: 6 Build Grist
Description: A very small and simple hand-axe, designed for use in a wilderness survival situation. Doubles as a fairly respectable weapon.
Aperture Science Handheld Hewing Device
Cost: 12 Copper, 12 Cobalt
Assail bonus: 6
Description: The intra-dimensional slices of this hyper-technical axe can carve portals into nearly any surface, including imp carapace. Whatever you do, though, don't touch the ball of energy on the end. Trust me on this one.
Cost: 10 Blood, 15 Garnet
Description: The natural power and strength of the Dragons is now in your hands, their energy channels through the axe you now hold! ...Okay maybe that was a little overdramatic, but its still a pretty good axe.
Abstratus: chainsawkind, axekind
Cost: 400 Blood, 400 Tar
Agress bonus: 2
Assail bonus: 4
Assault bonus: 6
Accuse penalty: -1
Abjure penalty: -3
Abstain penalty: -5
Description: Good at cutting through bone, EXCEPTIONAL at cutting through wood!
Abstratus: shotgunkind, axekind
Cost: 1000 Gold, 4500 Jet, 5000 Sulfur
Assault bonus: 15
Abuse penalty: -1
Accuse penalty: - 10
Abjure penalty: -20
Abstain penalty: -30
Description: With the head of an axe and the body of a shot gun you can really wade through a sea of your enemies with ease! You're definitely not over compensating with this weapon!